Masters Student in Game Programming at Cnam-Enjmin.
Gameplay, Network and UI Programming.
Currently at Subtle Bravado Studios on SCP: Valravn.
Speaks • Studied • Learning
professional projects
- Role: Technical UI Programmer, UX Designer, Web Developer
- Engine / Tech: Unity (UGUI), C#, React, Netlify
- Duration: Oct. 2024 - Present (Part-time Contractor)
- Technical highlights:
- Designed and implemented complex UI systems, including in-world diegetic interfaces (PDA HUD, interactive weapon workbenches and desktop computers).
- Programmed back-ends for systems such as Subtitles, Collectable Logs (with views for both PDA and desktops) and more.
- Built modular menu architecture designed to support expanding gameplay systems throughout production.
- Web Development: Designed and deployed the official studio website (subtlebravado.com) using React and Netlify.
- Impact: Commercial release in 2026 under CRITICAL REFLEX (publishers of Buckshot Roulette and Mouthwashing).
Havoc
Employer: RAKTWO Games
- Role: UI/UX Designer, Technical UI Programmer
- Engine / Tech: Unity (UGUI), C#, Photoshop
- Duration: Nov. 2022 - Sept. 2023 (Freelance)
- Technical highlights:
- Lead a complete UI/UX modernization overhaul for a competitive multiplayer tactical shooter.
- Designed UX mockups in Photoshop (and Figma for later designs), translated them directly into production-ready Unity Canvas UI.
- Impact: 1,250+ Steam reviews, 1,000+ peak CCU, with heavy visibility across Twitch and Twitter.
technical projects
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████████ ███████
- Role: Solo Developer (Programming, Design)
- Engine / Tech: Unity, C#, OpenKCC
- ██████████:
- ███████ parkour movement █████ hand-to-hand combat ███ █████████ █████ ██████ ██ ████ single-player adventure ██████ ███ ██ █ █████████ ██ ███████ ██ ██████ ████.
- ██ █████ ██ ████ MACHINES reign over Earth. ████ AURORA ████ ██ ███ last hope. ████ ██████ ███.
TELOS: Legacy
- Role: Solo Developer (Programming, Design)
- Engine / Tech: Unity, C#, Photon Networking
- Duration: Jun. 2021 - Dec. 2023
- Technical highlights:
- Architected networked FPS gameplay mechanics using Photon Networking, including state sync, hit registration, and player controller physics.
- Managed a live-service style delivery of 5 major content updates, balancing patches, and devlogs.
- Built community features including in-game ranked ladders and tooling to host competitive tournaments.
SCP: Equestrian
- Role: Technical UI Programmer, UX Designer
- Engine / Tech: Unity (Canvas, C#)
- Duration: Dec. 2023 - Mar. 2025 (Collaboration)
- Technical highlights:
- Engineered dynamic, context-aware UI/UX elements (ex: adaptive stamina indicators that auto-hide when full, max-combo meter visual triggers).
- Implemented immersive, diegetic menu systems within the hub world.
- Engineered a modular settings system with procedurally-generated UI elements depending on serialized objects.
- Impact: 2,000+ Steam wishlists, speedrunning community.
game jams
Out of Hand
- Role: Programmer, UI Designer
- Engine / Tech: Godot 4 (GDScript), FMOD
- Game Jam: GMTK Game Jam (July 2026)
- Technical highlights:
- Co-developed custom kinematic/physics controls for a novel 5-finger input system with a smooth third-person camera system.
- Implemented UI (saving, settings, tutorial) and gameplay loop.
- Integrated FMOD audio extension in collaboration with the Sound Designer.
- Collaborated in a 9-person team using structured Git branching & merging workflows.
- Ranking: TBD.
SCP-2317: THE COUNTDOWN
- Role: Team Lead, Game Designer, Programmer
- Engine / Tech: Unity, C#
- Game Jam: Brackeys Game Jam 2024.1 (Feb. 2024)
- Technical highlights:
- Led an online team of 5, writing the GDD and coordinating tasks using Trello.
- Integrated custom Node Graph editor tooling made by co-programmers to streamline dialogue/event flows.
- Programmed core gameplay loop and complete UI flow under jam time constraints.
- Ranking: #43 Overall, #25 Audio (out of 778 entries).
Boop & Bebop
- Role: Team Lead, Game & Level Designer, Programmer
- Engine / Tech: Unity, C#
- Game Jam: Wowie Jam 4.0 (Aug. 2022)
- Technical highlights:
- Managed a 9-person team, structured the GDD, and organized production via Trello.
- Programmed interactive puzzle mechanics in C# including weight-sensitive floor buttons and responsive metal gates.
- Designed tutorial and main puzzle levels utilizing Unity Tilemap tools and implemented UI menus.
- Ranking: ~#100 in Sound, Visuals and On-Topic (out of 980 entries).
GitHub
Linkedin
@cakeu.dev
edward@cakeu.dev
steam
website
behance
itch.io