Edward "cakeu" Diconi




Masters Student in Game Programming at Cnam-Enjmin.
Gameplay, Network and UI Programming.
Currently at Subtle Bravado Studios on SCP: Valravn.

Speaks • Studied • Learning


professional projects

SCP: Valravn Game Banner
SCP: Valravn Game Screenshot (Weapons Workbench)

SCP: Valravn

Employer: Subtle Bravado Studios

Publisher: CRITICAL REFLEX

  • Role: Technical UI Programmer, UX Designer, Web Developer
  • Engine / Tech: Unity (UGUI), C#, React, Netlify
  • Duration: Oct. 2024 - Present (Part-time Contractor)
  • Technical highlights:
    • Designed and implemented complex UI systems, including in-world diegetic interfaces (PDA HUD, interactive weapon workbenches and desktop computers).
    • Programmed back-ends for systems such as Subtitles, Collectable Logs (with views for both PDA and desktops) and more.
    • Built modular menu architecture designed to support expanding gameplay systems throughout production.
  • Web Development: Designed and deployed the official studio website (subtlebravado.com) using React and Netlify.
  • Impact: Commercial release in 2026 under CRITICAL REFLEX (publishers of Buckshot Roulette and Mouthwashing).
Havoc FPS Game Banner
Havoc FPS Game Screenshot

Havoc

Employer: RAKTWO Games

  • Role: UI/UX Designer, Technical UI Programmer
  • Engine / Tech: Unity (UGUI), C#, Photoshop
  • Duration: Nov. 2022 - Sept. 2023 (Freelance)
  • Technical highlights:
    • Lead a complete UI/UX modernization overhaul for a competitive multiplayer tactical shooter.
    • Designed UX mockups in Photoshop (and Figma for later designs), translated them directly into production-ready Unity Canvas UI.
  • Impact: 1,250+ Steam reviews, 1,000+ peak CCU, with heavy visibility across Twitch and Twitter.



technical projects

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████████ ███████

  • Role: Solo Developer (Programming, Design)
  • Engine / Tech: Unity, C#, OpenKCC
  • ██████████:
    • ███████ parkour movement █████ hand-to-hand combat ███ █████████ █████ ██████ ██ ████ single-player adventure ██████ ███ ██ █ █████████ ██ ███████ ██ ██████ ████.
    • ██ █████ ██ ████ MACHINES reign over Earth. ████ AURORA ████ ██ ███ last hope. ████ ██████ ███.
TELOS Legacy Game Banner

TELOS: Legacy

  • Role: Solo Developer (Programming, Design)
  • Engine / Tech: Unity, C#, Photon Networking
  • Duration: Jun. 2021 - Dec. 2023
  • Technical highlights:
    • Architected networked FPS gameplay mechanics using Photon Networking, including state sync, hit registration, and player controller physics.
    • Managed a live-service style delivery of 5 major content updates, balancing patches, and devlogs.
    • Built community features including in-game ranked ladders and tooling to host competitive tournaments.
SCP Equestrian Game Banner
SCP Equestrian Game Screenshot

SCP: Equestrian

  • Role: Technical UI Programmer, UX Designer
  • Engine / Tech: Unity (Canvas, C#)
  • Duration: Dec. 2023 - Mar. 2025 (Collaboration)
  • Technical highlights:
    • Engineered dynamic, context-aware UI/UX elements (ex: adaptive stamina indicators that auto-hide when full, max-combo meter visual triggers).
    • Implemented immersive, diegetic menu systems within the hub world.
    • Engineered a modular settings system with procedurally-generated UI elements depending on serialized objects.
  • Impact: 2,000+ Steam wishlists, speedrunning community.



game jams

Out of Hand Game Banner
Out of Hand Game Screenshot

Out of Hand

  • Role: Programmer, UI Designer
  • Engine / Tech: Godot 4 (GDScript), FMOD
  • Game Jam: GMTK Game Jam (July 2026)
  • Technical highlights:
    • Co-developed custom kinematic/physics controls for a novel 5-finger input system with a smooth third-person camera system.
    • Implemented UI (saving, settings, tutorial) and gameplay loop.
    • Integrated FMOD audio extension in collaboration with the Sound Designer.
    • Collaborated in a 9-person team using structured Git branching & merging workflows.
  • Ranking: TBD.
SCP-2317 Game Banner
SCP-2317 Game Screenshot

SCP-2317: THE COUNTDOWN

  • Role: Team Lead, Game Designer, Programmer
  • Engine / Tech: Unity, C#
  • Game Jam: Brackeys Game Jam 2024.1 (Feb. 2024)
  • Technical highlights:
    • Led an online team of 5, writing the GDD and coordinating tasks using Trello.
    • Integrated custom Node Graph editor tooling made by co-programmers to streamline dialogue/event flows.
    • Programmed core gameplay loop and complete UI flow under jam time constraints.
  • Ranking: #43 Overall, #25 Audio (out of 778 entries).
Boop & Bebop Game banner

Boop & Bebop

  • Role: Team Lead, Game & Level Designer, Programmer
  • Engine / Tech: Unity, C#
  • Game Jam: Wowie Jam 4.0 (Aug. 2022)
  • Technical highlights:
    • Managed a 9-person team, structured the GDD, and organized production via Trello.
    • Programmed interactive puzzle mechanics in C# including weight-sensitive floor buttons and responsive metal gates.
    • Designed tutorial and main puzzle levels utilizing Unity Tilemap tools and implemented UI menus.
  • Ranking: ~#100 in Sound, Visuals and On-Topic (out of 980 entries).