Edward "cakeu" Diconi

Computer Science Student • Gameplay Programmer • Unity Specialist



Computer Science undergraduate at Université de Bordeaux.
Gameplay Programmer and UI/UX Designer.

4+ years of experience in shipping Unity games from game jams and solo projects to commercial Steam releases. Specialized in multiplayer systems, gameplay programming, and technical UI implementation. Currently working at Subtle Bravado Studios on SCP: Valravn, and on a personal project named Project LEGION.

speaks • studied • learning



professional projects

SCP: Valravn

Employer: Subtle Bravado Studios | CRITICAL REFLEX

  • Role: UI/UX Design, Technical Implementation (Unity Canvas, C#)
  • Duration: Oct. 2024 - Now (part-time contractor)
  • Technical highlights: Programatically animated UI transitions/hover-states/effects, complex menu system, diagetic interface in the form of a PDA for HUD-like display in-world, physical Workbench menu, usable desktop computers and much more.
  • Side projects: Developed and deployed studio website subtlebravado.com with React on Netlify.
  • Business impact: Large indie publisher (Buckshot Roulette, Mouthwashing) - Game releases in 2026.

Havoc

Employer: RAKTWO Games

  • Role: UI/UX Design, Technical Implementation (Unity Canvas, C#)
  • Duration: Nov. 2022 - Sept. 2023 (freelancer)
  • Technical highlights: Redesigned, modernized interface. Photoshop/Figma concepts implemented in-engine, advanced UI transitions using Unity Animator.
  • Business impact: 1250+ reviews, 1k CCU peak, large amount of social media visibility (Twitter, Twitch).



technical projects

Project LEGION

  • Role: Project Lead, C# Programmer, Game Designer
  • Duration: May. 2025 - Now
  • Technical highlights: Advanced FSM/OpenKCC based Movement with Source-style Airstrafing physics, Client-predicted/Server-authoritative netcode with FishNet. Innovative game mechanics and level design.
  • Status: In active development, 3-man team.

TELOS: Legacy

  • Role: Project Lead, C# Programmer, Game Designer
  • Duration: Jun. 2021 - Dec. 2023
  • Technical highlights: Multiplayer FPS using Photon Unity Networking, 5+ content updates.
  • Achievement: First large-scale project running a multiplayer, live-service (in form, no MTX) game with frequent updates and devlogs, as well community tournaments and a ranked ladder.

SCP: Equestrian

  • Role: UI/UX Design, Technical Implementation (Unity Canvas, C#)
  • Duration: Dec. 2023 - Now (collaboration)
  • Technical highlights: Redesigned, modernized interface. Diagetic in-world menus in the hub world, dynamic UI with UX in mind (Combo gauge lighting up when maxed out, Stamina bar only appearing while recharging...), advanced modular settings & save systems.
  • Status: 2k+ wishlists, active speedrunning community



side projects/jams

SCP-2317: THE COUNTDOWN

  • Role: Team Manager, Game Designer, C# Programmer
  • Game Jam: Brackeys Game Jam 2024.1 (Feb. 2024)
  • Technical highlights: Managed and lead a 5-person international team, wrote a GDD, organized tasks around a Trello board, used custom Node Graph-based tooling made by our programmer, as well as programmed gameplay systems and implemented the UI.
  • Ranking: Ranked #43 overall, and #25 in Audio with 36 ratings - across 778 entries.

Boop & Bebop

  • Role: Team Manager, Game Designer, Level Designer, C# Programmer
  • Game Jam: Wowie Jam 4.0 (Aug. 2022)
  • Technical highlights: Managed and lead a 9-person international team, wrote a GDD, organized tasks around a Trello board, used Unity's Tilemap feature for Level Design (puzzles, tutorials), as well as programmed gameplay systems for the game and implemented the UI.
  • Ranking: Ranked around ~#100 in Sound, Visuals and On-Topic with 42 ratings - across 980 entries.