Edward "cakeu" Diconi
Computer Science Student • Gameplay Programmer • Unity Specialist
Computer Science undergraduate at Université de Bordeaux.
Gameplay Programmer and UI/UX Design.
Gameplay systems programmer with focus on multiplayer, mechanics, and technical UI. Currently at Subtle Bravado Studios on SCP: Valravn. Open-source (CakeUI), Game Jams (SCP-2317: THE COUNTDOWN, Boop & Bebop) and an ambitious Multiplayer FPS passion project currently in early development.
speaks • studied • learning
professional projects
SCP: Valravn
Employer: Subtle Bravado Studios | CRITICAL REFLEX
- Role: UI/UX Design, Technical Implementation (Unity Canvas, C#)
- Duration: Oct. 2024 - Now (part-time contractor)
- Technical highlights: Programatically animated UI transitions/hover-states/effects, complex menu system, diagetic interface in the form of a PDA for HUD-like display in-world, physical Workbench menu, usable desktop computers and much more.
- Side projects: Developed and deployed studio website subtlebravado.com with React on Netlify.
- Business impact: Large indie publisher (Buckshot Roulette, Mouthwashing) - Game releases in 2026.
Havoc
Employer: RAKTWO Games
- Role: UI/UX Design, Technical Implementation (Unity Canvas, C#)
- Duration: Nov. 2022 - Sept. 2023 (freelancer)
- Technical highlights: Redesigned, modernized interface. Photoshop/Figma concepts implemented in-engine, advanced UI transitions using Unity Animator.
- Business impact: 1250+ reviews, 1k CCU peak, large amount of social media visibility (Twitter, Twitch).
technical projects
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Unannounced Multiplayer FPS
- Role: Project Lead, C# Programmer, Game Designer
- Status: In active development.
- Technical highlights: Advanced FSM/OpenKCC based Movement with Source-style Airstrafing physics, Client-predicted/Server-authoritative netcode with FishNet.
Innovative game mechanics, level design and ambitious storytelling.
TELOS: Legacy
- Role: Project Lead, C# Programmer, Game Designer
- Duration: Jun. 2021 - Dec. 2023
- Technical highlights: Multiplayer FPS using Photon Unity Networking, 5+ content updates.
- Achievement: First large-scale project running a multiplayer, live-service (in form, no MTX) game with frequent updates and devlogs, as well community tournaments and a ranked ladder.
SCP: Equestrian
- Role: UI/UX Design, Technical Implementation (Unity Canvas, C#)
- Duration: Dec. 2023 - Mar. 2025 (collaboration)
- Technical highlights: Redesigned, modernized interface. Diagetic in-world menus in the hub world, dynamic UI with UX in mind (Combo gauge lighting up when maxed out, Stamina bar only appearing while recharging...), advanced modular settings & save systems.
- Status: 2k+ wishlists, active speedrunning community
side projects/jams
SCP-2317: THE COUNTDOWN
- Role: Team Manager, Game Designer, C# Programmer
- Game Jam: Brackeys Game Jam 2024.1 (Feb. 2024)
- Technical highlights: Managed and lead a 5-person international team, wrote a GDD, organized tasks around a Trello board, used custom Node Graph-based tooling made by our programmer, as well as programmed gameplay systems and implemented the UI.
- Ranking: Ranked #43 overall, and #25 in Audio with 36 ratings - across 778 entries.
Boop & Bebop
- Role: Team Manager, Game Designer, Level Designer, C# Programmer
- Game Jam: Wowie Jam 4.0 (Aug. 2022)
- Technical highlights: Managed and lead a 9-person international team, wrote a GDD, organized tasks around a Trello board, used Unity's Tilemap feature for Level Design (puzzles, tutorials), as well as programmed gameplay systems for the game and implemented the UI.
- Ranking: Ranked around ~#100 in Sound, Visuals and On-Topic with 42 ratings - across 980 entries.
edward@cakeu.dev
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