Edward "cakeu" Diconi

Computer Science Student • Gameplay Programmer • Unity Specialist



Computer Science undergraduate at Université de Bordeaux.
Gameplay Programmer and UI/UX Design.

Gameplay systems programmer with focus on multiplayer, mechanics, and technical UI. Currently at Subtle Bravado Studios on SCP: Valravn. Open-source (CakeUI), Game Jams (SCP-2317: THE COUNTDOWN, Boop & Bebop) and an ambitious Multiplayer FPS passion project currently in early development.

speaks • studied • learning



professional projects

SCP: Valravn

Employer: Subtle Bravado Studios | CRITICAL REFLEX

  • Role: UI/UX Design, Technical Implementation (Unity Canvas, C#)
  • Duration: Oct. 2024 - Now (part-time contractor)
  • Technical highlights: Programatically animated UI transitions/hover-states/effects, complex menu system, diagetic interface in the form of a PDA for HUD-like display in-world, physical Workbench menu, usable desktop computers and much more.
  • Side projects: Developed and deployed studio website subtlebravado.com with React on Netlify.
  • Business impact: Large indie publisher (Buckshot Roulette, Mouthwashing) - Game releases in 2026.

Havoc

Employer: RAKTWO Games

  • Role: UI/UX Design, Technical Implementation (Unity Canvas, C#)
  • Duration: Nov. 2022 - Sept. 2023 (freelancer)
  • Technical highlights: Redesigned, modernized interface. Photoshop/Figma concepts implemented in-engine, advanced UI transitions using Unity Animator.
  • Business impact: 1250+ reviews, 1k CCU peak, large amount of social media visibility (Twitter, Twitch).



technical projects

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Unannounced Multiplayer FPS

  • Role: Project Lead, C# Programmer, Game Designer
  • Status: In active development.
  • Technical highlights: Advanced FSM/OpenKCC based Movement with Source-style Airstrafing physics, Client-predicted/Server-authoritative netcode with FishNet.

    Innovative game mechanics, level design and ambitious storytelling.

TELOS: Legacy

  • Role: Project Lead, C# Programmer, Game Designer
  • Duration: Jun. 2021 - Dec. 2023
  • Technical highlights: Multiplayer FPS using Photon Unity Networking, 5+ content updates.
  • Achievement: First large-scale project running a multiplayer, live-service (in form, no MTX) game with frequent updates and devlogs, as well community tournaments and a ranked ladder.

SCP: Equestrian

  • Role: UI/UX Design, Technical Implementation (Unity Canvas, C#)
  • Duration: Dec. 2023 - Mar. 2025 (collaboration)
  • Technical highlights: Redesigned, modernized interface. Diagetic in-world menus in the hub world, dynamic UI with UX in mind (Combo gauge lighting up when maxed out, Stamina bar only appearing while recharging...), advanced modular settings & save systems.
  • Status: 2k+ wishlists, active speedrunning community



side projects/jams

SCP-2317: THE COUNTDOWN

  • Role: Team Manager, Game Designer, C# Programmer
  • Game Jam: Brackeys Game Jam 2024.1 (Feb. 2024)
  • Technical highlights: Managed and lead a 5-person international team, wrote a GDD, organized tasks around a Trello board, used custom Node Graph-based tooling made by our programmer, as well as programmed gameplay systems and implemented the UI.
  • Ranking: Ranked #43 overall, and #25 in Audio with 36 ratings - across 778 entries.

Boop & Bebop

  • Role: Team Manager, Game Designer, Level Designer, C# Programmer
  • Game Jam: Wowie Jam 4.0 (Aug. 2022)
  • Technical highlights: Managed and lead a 9-person international team, wrote a GDD, organized tasks around a Trello board, used Unity's Tilemap feature for Level Design (puzzles, tutorials), as well as programmed gameplay systems for the game and implemented the UI.
  • Ranking: Ranked around ~#100 in Sound, Visuals and On-Topic with 42 ratings - across 980 entries.